/About/
Nightmare
is a psychological horror suspense-oriented project
currently being developed for Return to Castle Wolfenstein.
The main idea is to place a player into an environment,
give them a story to read, give them a basic weapon
and then send them into the world of Nightmare. And
as they progress, they find out more about the twisted
story, acquire more weapons and explore many chilling
locals. Sounds basic, right? Well it's not. The entire
world of Nightmare revolves around you and what you
do, because quite frankly, it's your mind and not ours.
What you see could be real or it could be fake. What
you hear could be near, far or just that schizophrenic
mentality that was passed down to you from your dads,
dads, mothers side. Ultimately Diaz Developments is
trying to scare you, however, it won't be easy because
incorporating emotion-driven elements within a game
world is pretty tough. So, instead of having glass shatter
out of the blue as you walk by to try and scare you,
we will mess with your mind a little bit. Coming from
a background of film editing, movie production and little
horror flicks, I think I can (Ganlas) do it.
The Character
Name: Dr. John
Kane
Age: 32
Profession: Psychologist
Blood Type: A
Height: 6'1
Weight: 211lbs
Hobbies: Interacting with family and friends. Collecting
rare items (locks, swords etc.). Hiking/Camping.
Likes: Chinese Food, his wife Erin, rock music, a shot
of Jack Daniel's
Dislikes: Being drunk, unhealthy food and Kimberly,
an old friend.
John is an easy
going guy. Happy, yet disturbed. After 15 years of working
with insane patients, John doesn't seem the same. He
lives with his wife, Erin and their two kids, Jennifer
(16) and Kit (19). John has been known for his elite
communicational skills. He is able to talk the illness
out of anyone, it is one of his gifts. But lately, John
hasn't been acting himself--it seems like whatever he
does turns into something bad. Just like the night it
happen....
The
features
-Three episodes broken up into 10 levels each
-New weapons --such as Hammers and axes.
-Voice-overs --Listen to the voices no one else can
hear.
-Cinematics --With a grueling story to tell, players
will see cinematics that will help tell the story.
-Twisted psychological story and setting ready to mess
with your sanity.
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